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<  Ryzom.org General - English  ~  Update on the situation / New Plan Proposal

Do you approve the plan?

Yes  
98%
  [ 94 ]  98%
 
No  
1%
  [ 1 ]  1%
 

Total Votes : 95
Xavier Antoviaque
Posted: Sat Dec 02, 2006 6:26 pm
Joined: 15 Nov 2006 Posts: 390
Hello,

Thanys just posted an update on the situation, along with a new plan proposal. Above is the form to vote, to decide if we approve this plan.

See the original post, in French, here :
http://www.ryzom.org/forums/viewtopic.php?t=78

Quote:


New plan proposal

The many consultations and analysis that Xavier and I have done the last days allowed us to have a clearer view of the situation, and to know in which conditions the project "ryzom.org" could succeed.

The main knowledge we have got was the fact that acting alone, as a non-profit organization, is not realistic; if we wish to attain the enssential goals for which we gathered, we will need more money than we could get in the short delays we have, and be able to have them ready immediately; for that, we have to team up with other investors.

That's the first point, which is at the origin of all the following: we are forced into it by the judiciary system requires. A non profit organization, in the current state, isn't credible enough to be considered as an autonomous partner.

That being said, we have elaborated a plan which is a legal assembly between a company, especially created to take over the server production, and a non profit organization, garanteeing that the community is functioning according to the terms of our Social Contract. This company, paying only a few employees, would make sure the works made by the community are integrated on the commercial shards, that it would run under a Free Software license (the non-commercial shards would of course remain not only possible, but encouraged).

This new structure would be a Société par actions simplifiée (S.A.S.), with three associates : the non profit organization, the Mekensleep company (whos president is Olivier Lejade, a Ryzom pioneer) and Valentin Lacambre, a reknowned personnality of the French Free Software world. Together, we can put on the table a much more important amount of money, slit in three part, each associate owning one third.

In this configuration, if we want it to work, we would have to get the necessary money to create the company, once the non profit organisation has been legally created (the exact amounts of money will be disclosed later on, to avoid giving an unfair advantage to competitors).

This way is not without precedent: in France, a magazine has gone through the liquidation process, a few days ago, together with investors. The project was accepted by the judge. It could be the same for us.

The Social Contract

Making sure the Social Contract would be respected was our priority, and we have been careful, during the making of the plan, to make sure this was the case.

The warranty that this contract would be respected is in the major role the organization is meant to have in the inner workings of the project. As associates owning a third of the votes, we will be in the company, and immediately informed of its decisions, to which we would take an active part. and immediately informed of the company decisions, to which we would participate as shareholders. The opening of the code, especially, and the self-governance of the community, will be respected in the non-profit organization.

A tight roadmap

The roadmap is extremely fast paced, and will contain the following steps:

- Sunday, December 3rd: we will have to tell wether or not we validate the plan to the two other potential associates; this will be decided by the current vote, with a deadline set to Sunday at 6pm Paris time (Xavier will tell whether or not we accept it on Sunday vening)
- Monday, December 4th: if we say we are ok, Valentin Lacambre, who wrote the status and main financial guy, will give the plan to the Tribunal de Commerce de Paris, to let the judges read it along with other potential offers;
- Tuesday, December 5th : the judge will give its decision, eventually giving an extra delay to let every party improve its proposal.

We know there should be at least two important competitors, without counting the numerous information requests (which is a good thing, the Ryzom.org campaign seems to have attracted a lot of attention).

And if it works ?

If our plan is accepted, we will have to quickly complete the legal stuff (registering the statutes, choosing the people in charge, etc.), and take the necessary steps in order to keep the servers online. The fact that we would keep the servers online is one of the reasons why we need a commercial company here : it is necessary to keep renting the servers at Jolt, which is a quite important cost, to avoid stopping the service. This situation would last 3 months, which is the necessary time for Valentin Lacambre (a web hosting specialist) to setup a cheaper internal solution. The customer service part of the Jolt contract would not be kept.

State your opinion !

We have attached a poll to this thread, to let you tell us if this plan is ok with you. The deadline is Sunday, 6pm GMT.

Afterwards, we will let anyone who wish so to take back its promise, if he doesn't like the new plan. Transparency and honesty are our main concerns in this. We do not have anything to hide, and the decision has to be taken by all of us.

-- Laurent Duval (Thanys)


As always, we like to smoke crack, so if this is madness, just kill us quickly so we don't suffer!


Last edited by Xavier Antoviaque on Sun Dec 24, 2006 4:41 pm; edited 5 times in total

_________________
Xavier.
desdichado
Posted: Sat Dec 02, 2006 7:16 pm
Joined: 26 Nov 2006 Posts: 39
I just read the new plan and I support it massively.

Without taking away any "ideals" of the projet it just seem that what was a wishfull dream is now within grasp.
A major point -apart from much more credibility- is the possibility to keep the servers alive during the transition.

GG to you all.

Soon you'll be able to sleep again xavier ^^.
BluSteel
Posted: Sat Dec 02, 2006 8:19 pm
Joined: 02 Dec 2006 Posts: 8
As long as the code is under the GPL, we can have all the corporate tie-ins we want. I'm for it.
CrabClaw
Posted: Sat Dec 02, 2006 8:50 pm
Joined: 02 Dec 2006 Posts: 3
BluSteel wrote:
As long as the code is under the GPL, we can have all the corporate tie-ins we want. I'm for it.


I second this!
jonasq
Posted: Sat Dec 02, 2006 9:28 pm
Joined: 01 Dec 2006 Posts: 12 Location: Dresden
Sounds good...

I hope, our chances for success rise with this Plan.

_________________
Caution! Independantly thinking person with own opinions and views.
Aprak
Posted: Sat Dec 02, 2006 11:17 pm
Joined: 02 Dec 2006 Posts: 60 Location: Stockholm, Sweden
Since I was late, I had to post my vote without any discussion.

So here comes my 10 cents worth of thoughts.

I've been an Open Source user and contributor for many years. I have (and still do) contribute to a a few (but worth-while) GNU projects.

SoR being a lovely game, I actually was attracted to it first of all by the articles about NeL and the Open Source gaming engine (http://www.linuxdevcenter.com/pub/a/linux/2003/10/16/nel.html). I did massively agree with the ambitions that this project stated it had.

So I joined the NeL gang for a while who se what it was and to learn more about the technology, but also about OpenSource as practiced by NeL. This was about 2003 (I was known as kalabalik)

I was a bit disappointed....and to be honest, quite shocked.

The code was really messy - and the IRC chat full of obnoxious people.

I was advised to try out Ryzom but it took me almost a year to try it. I don't usually game - but I was... flabbergasted!

The art-work, the imagination - it was just overwhelming! It was something I could never imagine. I fell deeply in love and I stil am. So I swallowed my pride and continued, now just as a player... I told myself that a software project that (perhaps) mainly addressed youngsters would be different than what I was used to. One could easily recognize and appreciate the massive work behind the art-work and game mechanics. It was well worth paying for...

I did however still have opinions, and to me more importantly NEW and non-technical opinions. One of the strongest feeling was that the same attitude from NeL had somehow spread to Ryzom. I can't really point on any specific thing or issue, it was however just that - a feeling.

So I'm addressing the Trio behind this effort, how would it be different this time? Will you accept help, will you improve - and most importantly, will you listen?

I have *no* problem with that the efforts needs to be manifested as a company, and I actually stand behind it fully. I voted YES and I will also donate as much as I can. I can speak only for myself, I love the game and everything about it - and I love the community and I will gladly help out both financially and with work.

If you'll have me ;)

With love

_________________
FREEEEEEEEEEEDOM!

/Aprak
http://cea-history.blogspot.com/
http://kato.homelinux.org/~aprak/
Rajnika
Posted: Sat Dec 02, 2006 11:26 pm
Joined: 30 Nov 2006 Posts: 8
Voted, and yes you smock crack but its maybe why you have such great idea so continue :D
Xavier Antoviaque
Posted: Sat Dec 02, 2006 11:33 pm
Joined: 15 Nov 2006 Posts: 390
Aprak wrote:
So I'm addressing the Trio behind this effort, how would it be different this time? Will you accept help, will you improve - and most importantly, will you listen?


I can't answer for the Trio, not even for one of them, since that one -ryzom.org- is us all. So I can only give my point of view: I can't see how this could work without accepting help, improving and listening.

_________________
Xavier.
Aprak
Posted: Sun Dec 03, 2006 12:24 am
Joined: 02 Dec 2006 Posts: 60 Location: Stockholm, Sweden
Great!

Getting involved in a free project for me usually gets personal. (That way "paying and forgetting" is actually easier...)

Better stay true to your promise - I'll hold you to it ;)

With love

_________________
FREEEEEEEEEEEDOM!

/Aprak
http://cea-history.blogspot.com/
http://kato.homelinux.org/~aprak/
totomatisme
Posted: Sun Dec 03, 2006 12:43 am
Joined: 28 Nov 2006 Posts: 17 Location: Paris, France
Hello,

Yes, I approve the plan :).

Thanks for this great work ;).

Regards,

Totomatisme.
LoneCat
Posted: Sun Dec 03, 2006 1:40 am
Joined: 29 Nov 2006 Posts: 27
I do approve this plan 8)

Ciao,
LoneCat

_________________
and between times, he is the Cat that walks by himself and all places are alike to him, and if you look out at nights you can see him waving his wild tail and walking by his wild lone
57e64d6ecd
Posted: Sun Dec 03, 2006 5:44 pm
Joined: 03 Dec 2006 Posts: 1
j'aprouve
bouncer
Posted: Sun Dec 03, 2006 8:41 pm
Joined: 01 Dec 2006 Posts: 15 Location: Spain
I aprove it too.
nils
Posted: Sun Dec 03, 2006 9:36 pm
Joined: 03 Dec 2006 Posts: 34 Location: Frankfurt, Germany
As long as the software will be under the GPL, and the content under at least a cc-sa or similar license, I am fine with whatever you come up with. I have just pledged a donation - admittedly not a big one, but I would like to express my hope that this will come through. A true open source MMO with enough content to actually build something with would be pretty nice to have.

_________________
http://nils.jeppe.de
Merkur
Posted: Sun Dec 03, 2006 11:08 pm
Joined: 28 Nov 2006 Posts: 19
argh to late to vote my boss keep me busy during the weekend :/

but as long as the code the arts, and all the other stuff is GPL all companys of the world can join in - and imho should join in.

The Free Ryzom Project is not only an addition for the free software scene or the ryzom gamers but for the MMORPG industry as the hole. It could turn out as an excellent training ground for new programmer, designer and artists alike. Not to mention that it could build a idea pool the hole industry can profit from.


/signed


Last edited by Merkur on Sun Dec 03, 2006 11:13 pm; edited 1 time in total
nils
Posted: Wed Dec 06, 2006 5:18 pm
Joined: 03 Dec 2006 Posts: 34 Location: Frankfurt, Germany
Yeah, sounds like you are probably right.

Well, if the thing gets freed up I will obviously give it another try :)

- Nils

_________________
http://nils.jeppe.de
Alystan
Posted: Wed Dec 13, 2006 1:11 am
Joined: 28 Nov 2006 Posts: 25 Location: Sydney, Australia
Hi everyone,

Maybe I am a bit impatient, but could somebody update us with the current situation?

Have the negociation rounds started yet?
Did you alter the proposal from the original one you submitted?
when a probable decision from the liquidator can be expected?

Or just tell us if it is unreasonable to discuss this on the forums.

Alystan
jenbat
Posted: Wed Dec 13, 2006 1:56 am
Joined: 08 Dec 2006 Posts: 10
For the date, there is an official Ryzom news here
stating a response between the 12th and 19th of december
Xavier Antoviaque
Posted: Wed Dec 13, 2006 3:58 am
Joined: 15 Nov 2006 Posts: 390
Alystan wrote:
Maybe I am a bit impatient, but could somebody update us with the current situation?


Yup. Today was the day where the liquidation process was supposed to be officially started (there was another audience at the court, but it was a formality, we weren't there and neither were the Nevrax company officials or other buyers, from what we know.

We have also got an official confirmation today that the final date for submitting improved offers was on Thursday, at 5pm Paris time. We'll get ours ready tomorrow.

No negotiation round has taken place, and it seems there won't be any. Best offer wins all.

_________________
Xavier.
quim.rovira
Posted: Wed Dec 13, 2006 10:27 am
Joined: 26 Nov 2006 Posts: 100 Location: Barcelona
Hmm... pretty interesting, indeed.. and makes me think a bit on all this.

The buyer list is now closed, afaik, so that leaves 2 economical possibilities:

  • some company has outbid us by a big ammount, in which case we've got nothing at all to do, since it's a matter of magnitudes.
  • some company presented a similar offer to ours, in which case they do now know all details about our offer, and they've got time up to this thursday to outbid us, probably by a not a much bigger ammount (who would want to pay much much more being able to win with a more modest offer). If we were a private entity, we could have presented a better offer on the last minute to avoid this, but since we're not, and the community knows most if not everything that's going on... that's not a possible scenario.

Well, in any case let's just cross fingers and hope our chances are many!

_________________
Free as in Freedom - More power to the players
Aprak
Posted: Wed Dec 13, 2006 11:55 am
Joined: 02 Dec 2006 Posts: 60 Location: Stockholm, Sweden
Bah! Let them have it then I'd say ;(

If they think they can make a profit out of something where the whole group of originating creators and developers has been kicked out of the company and all that's left is a static, half finished, and maintenance intensive product with a just a fairly modest costumer asset - fine!

The last idiot on the planet has not been born yet I'm sure, and I for one will be happy watching yet another great product face a slow but certain death by the disciples of greed (and stupidity).

Nah, that way Ryzom would be finished. If we can't help save Ryzom, at least we can help force the price up a notch, so that Ryzom would not be given away to just any dang fool from the street.

_________________
FREEEEEEEEEEEDOM!

/Aprak
http://cea-history.blogspot.com/
http://kato.homelinux.org/~aprak/
quim.rovira
Posted: Wed Dec 13, 2006 12:00 pm
Joined: 26 Nov 2006 Posts: 100 Location: Barcelona
Aprak wrote:
Bah! Let them have it then I'd say ;(

If they think they can make a profit out of something where the whole group of originating creators and developers has been kicked out of the company and all that's left is a static, half finished, and maintenance intensive product with a just a fairly modest costumer asset - fine!

The last idiot on the planet has not been born yet I'm sure, and I for one will be happy watching yet another great product face a slow but certain death by the disciples of greed (and stupidity).

Nah, that way Ryzom would be finished. If we can't help save Ryzom, at least we can help force the price up a notch, so that Ryzom would not be given away to just any dang fool from the street.


Lol, I fairly agree... Imho Ryzom isn't in such a bad shape.. I was really thinking the same as you, but when I saw the Ryzom Ring, I admited it was not so static, although some features have really been left on their way.. Ryzom needs a bigger player base to be profitable and not fall into the shades, but that's something difficult that will have to be faced by any competitors.

Let's just hope that sooner or later, it ends as open-source, even if we have to wait for another bankrupcy :P

_________________
Free as in Freedom - More power to the players
kyrix
Posted: Sun Dec 17, 2006 11:54 am
Joined: 17 Dec 2006 Posts: 13
hi everybody :)

well, i only found about ryzom.org a few days ago...

hey aprak, how is it going? i have done as you said and tried to post some clarification posts on the ryzom forums even before i got to this one :)

http://www.ryzom.com/forum/showpost.php?p=374152&postcount=156
http://www.ryzom.com/forum/showpost.php?p=374207&postcount=352

there might be some issues I raised on that post that might be of interest for xavier and the ryzom.org community, and I have some questions and thoughts about the project.

First of all, about the license choice. With the GPL you will also be enabling competitors to use the ryzom base code without contributing back the server components. This might be something good, or not, I am not sure. But before we make a decision, we can consider other options, like the affero license.

(http://www.affero.org/oagpl.html).

It is based on the GPL, except that people who modify the code and offer network based services of that code, are obliged to contribute their code too. This doesn't keep competitors from using the code, which is good, but does make them have to contribute the server code back to the community. In this case, this might be meaningful, but only for the code (not for artwork).

Second, a question for Xavier. Have you already tried to contact companies like IBM, Ubuntu, Redhat, Google? You see, this code has a lot of value, but not only for the gaming community. the code might have some interesting non-gamng applications, and companies like redhat, google or ibm could have some interest in them.

see this (i havent read it actually, just googled ibm and reallife): http://open.typepad.com/open/2006/11/ibms_real_10_mi.html

an open "reallife" might be of interest for several companies, for example.
kyrix
Posted: Sun Dec 17, 2006 12:38 pm
Joined: 17 Dec 2006 Posts: 13
i sent a couple of emails to people I know in opensource companies. time is running out. but Xavier, I would make a couple of phone to at least IBM, redhat and canonical (ubuntu) and try anyways...

take care,
ashley
avaeran
Posted: Sun Dec 17, 2006 3:24 pm
Joined: 15 Dec 2006 Posts: 2
kyrix wrote:

First of all, about the license choice. With the GPL you will also be enabling competitors to use the ryzom base code without contributing back the server components. This might be something good, or not, I am not sure. But before we make a decision, we can consider other options, like the affero license.

(http://www.affero.org/oagpl.html).

It is based on the GPL, except that people who modify the code and offer network based services of that code, are obliged to contribute their code too. This doesn't keep competitors from using the code, which is good, but does make them have to contribute the server code back to the community. In this case, this might be meaningful, but only for the code (not for artwork).

I am certainly not very familiar with legal clauses and details, but this would seem to prevent any company or individual from starting with the Ryzom base and building their own commercial world, wouldn't it?
kyrix
Posted: Sun Dec 17, 2006 5:12 pm
Joined: 17 Dec 2006 Posts: 13
both licenses do not prevent a company from using the code, modifying it as they wish, and using it commercially. The difference is that the GPL makes you distribute the source code when you distribute the binary with the same license terms. The affero license obliges you to do the same, even if you are not distributing binaries, but also when you are just running a server on a "public" network (the internet) with that software.

As long as they keep that side of the license, they can do with the software anything they want, so yes, any commercial competitor may use the code commercially.
Aprak
Posted: Sun Dec 17, 2006 8:36 pm
Joined: 02 Dec 2006 Posts: 60 Location: Stockholm, Sweden
kyrix wrote:
hi everybody :)
hey aprak, how is it going? i have done as you said and tried to post some clarification posts on the ryzom forums even before i got to this one :)

http://www.ryzom.com/forum/showpost.php?p=374152&postcount=156
http://www.ryzom.com/forum/showpost.php?p=374207&postcount=352

...


Hello buddy, welcome to us merry Sherwood men... *get's smacked on the head by Aelia* ... and women :D

How's Auriane btw, slept well... errm much? :p :D

I'm sorry for not answering until now, but believe it or not I've actually been in game for a while (first time in a very long time), and I Just got out from there with 4.7 Million in DP *rolling on the floor with laughter* :D

I've seen your posts at .com forums and they are very good. Regarding licensing in particular however, perhaps being a little careful would be advisable for the following reasons:

1) The player community (some of them, certainly not all) easily misinterpret the meaning of some words and concepts (willingly or unwillingly). All the information is available for anyone who cares to learn, we've done the best we can by informing about it's availability. Don't get me wrong, but I have a feeling that the arguing just goes on and on in circles (reminds me of an old couple fighting lol).

2) The licencing issue is not settled yet. Priorities has been focused on winning the judicial systems liking in *principle* first and foremost. The licensing type is expressed in general terms, even though I personally believe it will be best with GPL.

3) I was just recently reminded of an issue with GPL concerning servers and distribution that I've forgotten about (Thank you Insount for reminding me). It is quite likely that the GPL needs to be extended to cover our needs/wishes. Either that, or that the new GPL versions cover these cases already. (I need to catch up on my reading regarding this.). Anyhow, it's eventually up to the community and the intended Copywright holder (Makensleep et al) to decide these things (please correct me someone if I'm wrong).

Cheers

_________________
FREEEEEEEEEEEDOM!

/Aprak
http://cea-history.blogspot.com/
http://kato.homelinux.org/~aprak/
Jetto
Posted: Mon Dec 18, 2006 1:23 pm
Joined: 01 Dec 2006 Posts: 59 Location: France
Quote:
Anyhow, it's eventually up to the community and the intended Copywright holder (Makensleep et al) to decide these things (please correct me someone if I'm wrong).

I hope that Makensleep won't share the copyright neither Valentin Lacambre, because the only who pay for, AFAIK, is rysom.org. The two other will only bring money for Ryzonel company's funds (I mean capital in French) .

I also afraid that the Makensleep skill is too close from Ryzom, so some disposal must be take to prevent money of Rysom.org association to slowly leak to Makensleep hand. In clear words it would be bad if ryzom.org or Ryzonel pay Makensleep for development. I would prevent that sponsoring ryzom.org became the same as sponsoring Makensleep.

This is only a prevention plan because in no way I can say that there is intention to do wrong things. But some time people change, some temptation may become irresistible. Even if we know Olivier Lejade as Makensleep leader, I hope not, but this may change.

Of course if Makensleep contribute on its own money and with its own developers it will share the Ryzom copyright for that.

Ryzonel competencies must be limited to game exploitation. Development should be leading by ryzom.org only.
Neije
Posted: Mon Dec 18, 2006 3:05 pm
Joined: 18 Dec 2006 Posts: 50
Quote:
I am YOUR prospective customer. I am prepared to PAY YOU for a service.


GPL is copyleft :P

If the Ryzom project succeed (I hope I'm not mistaken here) it will bring the project to the open source world ... This mean nothing like copyright ...

The licence will allow anyone to contribute to the code but nobody will have to pay if you don't want to ...

As in current Open source project, if you like the contribution of someone you can give him (or the entity) some money, but no contribution will give anyone the right to own the project ...

Quote:
Ryzonel competencies must be limited to game exploitation. Development should be leading by ryzom.org only.


Ryzonel is an association of 3 differents parts. But none will be the owner of the code once it has been released to the open source community.

In fact this association's goal is to buy the code to "free it" (with free as in 'free of charge') AND to make SoR live some beautiful days.
For this you'll have the server managment part AND the game development. But both of them are not linked (in fact more or less because without server no game ...)
Anissa
Posted: Mon Dec 18, 2006 3:31 pm
Joined: 18 Dec 2006 Posts: 8
Neije wrote:
GPL is copyleft :P


Neije,

To clarify things, copyleft needs to be understood as "copyrighted software to guarantee freedom as opposed to copyrighted software to control as in proprietary software". For some interpretations of "copyleft" I would not say GPL means copyleft, as in the sense that the work is usually copyright of the author(s), and copyright notices appear.

Actions like changing licenses or so on usually need written permission from the copyright owners. GPL implies copyleft in the sense that is is copyrighted to guarantee freedom not public domain.

Quote:
(I hope I'm not mistaken here) it will bring the project to the open source world ... This mean nothing like copyright ...


I am afraid I think you are mistaken. In fact, one of the questions I asked would be which entity (apparently Ryzonel) would appear as copyright owner of the GPLed code, since the copyright owners have their rights (e.g. things like license changes, or going closed source, etc.).


Last edited by Anissa on Tue Dec 19, 2006 10:47 am; edited 1 time in total
Aprak
Posted: Mon Dec 18, 2006 3:44 pm
Joined: 02 Dec 2006 Posts: 60 Location: Stockholm, Sweden
I agree to what Neije says. just this one itzy-bitzy thing need clarification ;) :
Neije wrote:
This mean nothing like copyright ...


(I got a sudden struck of worry myself, so I had to check it up with FSF btw.)

What Ani says is true. The term is a bit illusive.

This is what it means:

- It is being the copyright holder of the code.
- You cannot own code (if GPL'd).

_________________
FREEEEEEEEEEEDOM!

/Aprak
http://cea-history.blogspot.com/
http://kato.homelinux.org/~aprak/
Neije
Posted: Mon Dec 18, 2006 4:03 pm
Joined: 18 Dec 2006 Posts: 50
Quote:
Wikipadia :
The GPL grants the recipients of a computer program the rights of the free software definition and uses copyleft to ensure the freedoms are preserved, even when the work is changed or added to.


It's a bit tricky, it's true ^^ I maintain that GPL is copyleft ^^ if really not then please, someone should modify wikipedia ;)

I agree that someone will be the licence owner (ryzom.org) but once it's GPL the code itself will not be owned by anybody.

But I also agree with Anissa, only ryzom.org will be able to change the licence. I also desagree because the code will be public domain.

Quote:
going closed source


I'm not sure you can go closed source once it has been released GPL. This would be to easy to violate the right of the licence owner as you said. The change can only be comptible with GPL.

Quote:
- It is being the copyright holder of the code.
- You cannot own code (if GPL'd).


This is it, short and true :idea:
Anissa
Posted: Mon Dec 18, 2006 4:54 pm
Joined: 18 Dec 2006 Posts: 8
Neije wrote:

It's a bit tricky, it's true ^^ I maintain that GPL is copyleft ^^ if really not then please, someone should modify wikipedia ;)


Edited: narrow the meaning of copyleft.

Copyleft as in "copyrighted to guarantee freedom" but there is copyright.

http://www.fsf.org/licensing/licenses/gpl-faq.html#AssignCopyright

Leaving copyleft in GPL code is indeed possible or assign the copyright to FSF. but it short you cannot enforce GPL if there is no copyright holder, if I understood that FAQ which I would advice you (or anyone interested) to read. In fact the FSF advises that when you release GPL soft, you assign a copyright (automatically assigned if you are the author, and optionnally register it) and put a copyright notice. If by this it is understood "copylefted" then yes, I agree.

Otoh, "owning the code" in some contexts can be understood as "being the copyright" holder, abuse of language.

Quote:
going closed source
I'm not sure you can go closed source once it has been released GPL. This would be to easy to violate the right of the licence owner as you said. The change can only be comptible with GPL.


Edit: I am not sure if you can or not, can you, if you are the copyright owner?. Assuming you can, this means of course, that previous releases are GPL and everyone is entitled to fork them.

I always think that I may be wrong, but this seems clear to me. It is important to clarify things to avoid misunderstandings. This forum is acting as a window to people interested :)

Edit: and indeed wrong I was in some fine points.


Last edited by Anissa on Tue Dec 19, 2006 10:51 am; edited 1 time in total
Aprak
Posted: Mon Dec 18, 2006 4:58 pm
Joined: 02 Dec 2006 Posts: 60 Location: Stockholm, Sweden
Neije wrote:

I maintain that GPL is copyleft ^^

Last time I checked, this is what is means, yepp (unless FSF changed, which I doubt).

Neije wrote:

I'm not sure you can go closed source once it has been released GPL. This would be to easy to violate the right of the licence owner as you said. The change can only be comptible with GPL.


It can - by the copyright holder. The copyright holder can (assuming there's only one);

- Change the license (i.e. to what ever he/she/it chooses)
- Modify it (say for example adding dual licencing)


So does this mean we need to worry? Actually, amazingly it works - one of the reason is that whence a code gets big enough, it's not so easy to hijack anymore. (The code coming from Nevrax makes this IMO however a little bit special, so I urge everyone to review this out thoroughly). But seriously, and using some common sense, why should anyone have any interest in sneaking around?

The whole point (or one of them) being a free community is to make sure everything is handled correctly - more eyes watching, more brains braining ;) That's why openness is so important, and that's why it's GOOD that everyone asks hard questions.

Edit: One reservation to the openness thing, and that is regarding Narfs post about French law and negotiations and what-not's. In practice, and whence we got the code liberated, there must never be any reason for any darkness what so ever (actually even slightly before that, i.e. when it comes to honor the pledges - if we get that far i.w.). But, who enforces this?

You do! (i.e. all of us)

"Freedom never really comes free" - (i.e. one has to ensure both that it comes and that it stays) ;)


Last edited by Aprak on Mon Dec 18, 2006 5:21 pm; edited 1 time in total

_________________
FREEEEEEEEEEEDOM!

/Aprak
http://cea-history.blogspot.com/
http://kato.homelinux.org/~aprak/
Anissa
Posted: Mon Dec 18, 2006 5:05 pm
Joined: 18 Dec 2006 Posts: 8
deleted - double post due to slashdot effect
Neije
Posted: Tue Dec 19, 2006 8:59 am
Joined: 18 Dec 2006 Posts: 50
Ok then if I got it right this time :

- GPL can be either copyrighted or copylefted ...
- if it's copyleft, it's public Domain ...
- Copyright allow a contributor to have is name in the licensing terms (to protect his work)
- Licence's owner always have the choice to change the licence (of course previous version will remain as they were)

So let's say you've got 100 contributors ... and they keep their rights (they do not transfer them to the association for instance). If the association want to change the licence, the 100 contributors must be ok with it ? and if not, their contribution still remain in the previous licence ?

Huh :?: it seems a bit odd to me ... SO I assume the main question is what will the first licence be ? GPL with copyleft ?
jason.stover
Posted: Tue Dec 19, 2006 9:31 am
Joined: 01 Dec 2006 Posts: 5
Neije wrote:
Ok then if I got it right this time :

- GPL can be either copyrighted or copylefted ...
- if it's copyleft, it's public Domain ...
- Copyright allow a contributor to have is name in the licensing terms (to protect his work)
- Licence's owner always have the choice to change the licence (of course previous version will remain as they were)

So let's say you've got 100 contributors ... and they keep their rights (they do not transfer them to the association for instance). If the association want to change the licence, the 100 contributors must be ok with it ? and if not, their contribution still remain in the previous licence ?

Huh :?: it seems a bit odd to me ... SO I assume the main question is what will the first licence be ? GPL with copyleft ?


A little better definition(s) of copyleft.

Basically, the word is a play on 'copyright'. It's used because copyright, by default, gives no rights except those that the holder (author) gives. Copyleft on the other hand, is used to describe something that can be used/modified/etc.. freely by someone else...

In this case, if there were multiple people that held a copyright on a significant chunk (say someone creates a new model, textures, etc...), only that person can change the license on that specific part. If it's a 'bug fix', or a one or two line addition, it's not seen as a large enough part of the whole work (under US law anyway) and so would fall under the original 'license'. (Please if I'm wrong on this, correct me!!)

'Copyleft' is not public domain. It's dependent upon copyright law, because it's the license that gives the extra rights; be it GPL, Creative Commons, BSD, whatever... Copyleft is just much less restrictive. If something is 'copyleft', you are 'more free' to do what you want with the work than if falls under straight copyright (confused yet? Yeah me too. Guess that's why lawyers make the big bucks ;) ) ....

-J
Anissa
Posted: Tue Dec 19, 2006 9:40 am
Joined: 18 Dec 2006 Posts: 8
Neije wrote:

So let's say you've got 100 contributors ... and they keep their rights (they do not transfer them to the association for instance). If the association want to change the licence, the 100 contributors must be ok with it ? and if not, their contribution still remain in the previous licence ?


Good, you are starting to see the fine points :) glad I was somehow helpful :) and yes, you are asking the right questions. Let us assume that the SAS buys Ryzom assests (let us focus on the code) and puts a copyright notice (c) 2006 Ryzonel SAS and releases the whole as GPL. This copyright notice must be kept.

Then you, as a developer, want to contribute things. There is no mathematical definition, but if your contribution is a one-liner or a minor patch, it is not "appropriate" to add your (c) as well be from a juridical, or politeness point of view, does not matter-- BUT if you develop a new module, or your contribution is important, you may as well add your (c) notice.

It is common to have several copyright owners at a given point (e.g) whena program changes mantainers (c) 2000-2002 foo (c) 2002-2006. Too many? well this can be a pain too: to some extent, this is why the FSF, for FSF authored or managed software, advises you to give the copyright to the FSF.
Why? In practical terms, this means that if there are actions to take (e.g. change or dual license, etc.) you need the approval of all copyright owners and, according to FSF, it is practical if the number of (c) owners is reduced. BUT, you are right stating that adding your copyright (e.g. as invidual) to a patch contributed by you is a means to avoid Ryzonel or Mekensleep or whoever to take undesirable actions without your approval. Giving your copyright means that you trusty the recipient.

This is why it is important to state, from the beginning, what are the implications, who will be the initial copyright owner, the fine wording in the copyright notices, how will the patch process be and detail patch application policies (e.g. some "mantainers" may remove copyright notices before applying a patch --hypothetically--) and why it is important to "track" all the changes. Trademarks issues need also to be Crystal clear (e.g. the code may be GPLed, but you may not be able to call it Ryzom if you run your own server) ALSO, bear in mind that you may have copyright issues with your employer or at your university / school

Quote:
Huh :?: it seems a bit odd to me ... SO I assume the main question is what will the first licence be ? GPL with copyleft ?


Good, those are the questions to ask. I may be called (sometimes :P) a bugger or a nitpicker, but these questions are important and I am glad you are starting to see why. E.g. (very unlikely) but if the code is bought and released under the GPL copyrighted by the SAS, there is an existing risk of, at one point, Mr. Lacambre and Mr. Lejade to decide to go closed source and there is no vetoing option from the community. Of course, the initial release will be GPLEd (thus forkable), the idea would break the social contract and would be very unpopular... but it happens in the real world.
Neije
Posted: Tue Dec 19, 2006 10:06 am
Joined: 18 Dec 2006 Posts: 50
Still a bit confused. For me at this point ... GPL ist a licence and implies copyleft (ie freedom to share, to work on the code and to distribute it without to have to ask anybody any permission). BUT there is always a licence's owner even if it's copyleft. Thus I suppose regarded to the work accomplish freely :lol:

Then : what do we call public domain now ? (I'm not speaking about very old work like shakespeare, but about new contributions that ARE indeed public domain and this nowadays !)
Quote:
In this case, if there were multiple people that held a copyright on a significant chunk (say someone creates a new model, textures, etc...), only that person can change the license on that specific part. If it's a 'bug fix', or a one or two line addition, it's not seen as a large enough part of the whole work (under US law anyway) and so would fall under the original 'license'. (Please if I'm wrong on this, correct me!!)


I might be wrong but on the FSF website, it's written that any addon (ie if it's part of a binary) to a formal GPL work has to be released under the GPL licence (or double license but compatible with GPL).

So you can not really decide the licence you wanna give to your work. But you can oppose yourself to let your work inside the previous project if the licence changes ? :o

I don't really see the problem. Once the code has been released, it is indeed possible that some peaple decide to change the licence. But as you have 3 parts in the society (and one association) it might be very difficult to do. Because the association might associate peaple like you or me. Moreover, the most important thing is a free code and then you will always have the possibility to fork the project ...

so really for me it's not such a big deal if (AND ONLY IF) the code is released at one time under GPL (and this, of course, asap !)
Anissa
Posted: Tue Dec 19, 2006 10:15 am
Joined: 18 Dec 2006 Posts: 8
Neije wrote:
Still a bit confused. For me at this point ... GPL ist a licence and implies copyleft (ie freedom to share, to work on the code and to distribute it without to have to ask anybody any permission). BUT there is always a licence's owner even if it's copyleft.


You get the main point, but the evil is in the details (GPL and copyleft, as the previous poster said, copyleft as in copyrighted soft but to guarantee freedom). Freedom to share (yes) to work on the code (yes) distribute it (yes) but with some important limitations: GPL concerns mainly distribution but does not imply copyleft and does not give you tooootal freedom to do at will. Copyright is a means to be able to enforce GPL

E.g. Let's say I release the following and I put my copyright, so I do have something to say regarding it:

Code:

/**
 * taming_skill.c 
 * (c) 2006 Ani
 *
 * This software is released under the GPL blah blah
 */


You cannot do this
Code:

/**
 * taming_skill.c 
 * (c) 2006 Neije
 *
 * This software is released under the GPL blah blah
 */


Last edited by Anissa on Tue Dec 19, 2006 10:54 am; edited 1 time in total
Neije
Posted: Tue Dec 19, 2006 10:25 am
Joined: 18 Dec 2006 Posts: 50
We agree !

But I think you might confuse something too ... copyleft doesn't mean your name will be erase. it means you have the right to use the code as you whish (with some resctiction regarding the other author's previous contributions) without refering to anybody but always with the limit fixed by the GPL (ie you have to consider the work done before you and not simply steal it :twisted: ).

The capitalistic term Copyright means you can't use the prog or the code or anything unless you follow the recommandations of the author and if you want to do more you have to ask for permission. If you don't get it, you're stuck :(

So does somebody knows if the final licence of the SoR code will be GPL ? If the project suceeds, when will be this change effective ?
Neije
Posted: Tue Dec 19, 2006 10:27 am
Joined: 18 Dec 2006 Posts: 50
Oh and to come back to the main title :

Yes I do accept the project if the code is released under GPL shortly after the ryzom.org success.
Anissa
Posted: Tue Dec 19, 2006 10:43 am
Joined: 18 Dec 2006 Posts: 8
Neije wrote:

But I think you might confuse something too ... copyleft doesn't mean your name will be erase.


You are right there, and as a sidenote, copyleft is not indeed "public domain". The copyleft is indeed a good alternative, if you consider by copyleft the "GNU" notion where it implies that it is copyrighted to guarantee freedom. So playing a bit with words, I may have misunderstood you: if you consider the term "copylefted" software as software copyrighted by e.g. its authors and put licensed as GPL -as per GNU- it's a perfectly good and interesting solution, as opposed to "lack of copyright", more loosely tied to "public domain".

I'll edit previous posts to make it clear.
Jetto
Posted: Tue Dec 19, 2006 10:44 am
Joined: 01 Dec 2006 Posts: 59 Location: France
I quote my own post because you piss me off on licence issue. this is a very very little probleme at now.
Jetto wrote:

I also afraid that the Makensleep skill is too close from Ryzom, so some disposal must be take to prevent money of Rysom.org association to slowly leaks to Makensleep hands. In clear words it would be bad if ryzom.org or Ryzonel pay Makensleep for development. I would prevent that sponsoring ryzom.org become the same as sponsoring Makensleep.

This is only a prevention plan because in no way I can say that there is intention to do wrong things. But some time people change, some temptation may become irresistible. Even if we know Olivier Lejade as Makensleep leader, I hope not, but this may change.

Ryzonel competencies must be limited to game exploitation. Development should be leading by ryzom.org only.

How Makensleep, Valentin Lacambre and Rizom.org will link to make Ryzonel is the is the point on what we must focus.
Aprak
Posted: Tue Dec 19, 2006 10:56 am
Joined: 02 Dec 2006 Posts: 60 Location: Stockholm, Sweden
http://lwn.net/Articles/212810/ wrote:

"There is some sentiment in the Free Ryzom community for transferring the copyrights to the non-profit group, but it seems that this decision has not yet been made."


http://software.newsforge.com/software/06/12/15/1537210.shtml wrote:

"Xavier Antoviaque, the coordinator of the campaign, is also reported by Baugh as saying that he is interested in the possibility of assigning the copyright for Free Ryzom to the FSF."

_________________
FREEEEEEEEEEEDOM!

/Aprak
http://cea-history.blogspot.com/
http://kato.homelinux.org/~aprak/
Anissa
Posted: Tue Dec 19, 2006 11:02 am
Joined: 18 Dec 2006 Posts: 8
Aprak wrote:

http://software.newsforge.com/software/06/12/15/1537210.shtml wrote:

"Xavier Antoviaque, the coordinator of the campaign, is also reported by Baugh as saying that he is interested in the possibility of assigning the copyright for Free Ryzom to the FSF."


Ah, interesting. And a reasonable thing to do given the pledge, and the fact that the community is dynamic. I would guess a poll would be a sensible thing to do as well, if time comes.
quim.rovira
Posted: Tue Dec 19, 2006 11:09 am
Joined: 26 Nov 2006 Posts: 100 Location: Barcelona
Of course, everything must and will develop according to the community here... I know there might be a reasonable doubt on the current SAS, but remember who we're talking about.. i can't find any reason not to fully trust all of their members. :)

_________________
Free as in Freedom - More power to the players
Neije
Posted: Tue Dec 19, 2006 2:50 pm
Joined: 18 Dec 2006 Posts: 50
Big question :

does somebody know when the final decision will be reported ?
Xavier Antoviaque
Posted: Tue Dec 19, 2006 4:00 pm
Joined: 15 Nov 2006 Posts: 390
Quote:
Ah, interesting. And a reasonable thing to do given the pledge, and the fact that the community is dynamic. I would guess a poll would be a sensible thing to do as well, if time comes.


Yup, it is an issue which has been raised before:
http://www.ryzom.org/forums/viewtopic.php?t=103

I have thus discussed it with the FSF, Valentin and Olivier, everyones seems to agree it could be a good solution. We'll see, if we win the bid, to get all the legal details as to how it would be possible.


Last edited by Xavier Antoviaque on Tue Dec 19, 2006 4:03 pm; edited 1 time in total

_________________
Xavier.
Xavier Antoviaque
Posted: Tue Dec 19, 2006 4:01 pm
Joined: 15 Nov 2006 Posts: 390
Neije wrote:
Big question :

does somebody know when the final decision will be reported ?


Nope, not yet. We still don't know when the audience will be, and it doesn't seem to be planned for today.

_________________
Xavier.
kyrix
Posted: Tue Dec 19, 2006 9:29 pm
Joined: 17 Dec 2006 Posts: 13
I wouldn't recommend giving away the copyright ownership. There may be several reasons, like license control. If the ryzom community wishes at a later point for any specific reason to change the license (for example choose another free software license), we do not have the right to do so.

I would rather have the copyright ownership in hands of a ryzom non-profit organization. The second reason I don't like the idea is that if people contribute code, their contributions will also be GPL (or whatever), but that doesn't mean they loose ownership of the copyright, and in my opinion it is bad policy to ask people for copyright ownership.
hook
Posted: Tue Dec 19, 2006 9:44 pm
Joined: 19 Dec 2006 Posts: 10 Location: Ljubljana, Slovenia, EU
kyrix wrote:
I wouldn't recommend giving away the copyright ownership. There may be several reasons, like license control. If the ryzom community wishes at a later point for any specific reason to change the license (for example choose another free software license), we do not have the right to do so.

I would rather have the copyright ownership in hands of a ryzom non-profit organization. The second reason I don't like the idea is that if people contribute code, their contributions will also be GPL (or whatever), but that doesn't mean they loose ownership of the copyright, and in my opinion it is bad policy to ask people for copyright ownership.


PlaneShift (a FOSS MMORPG) has tackled this the way you suggest. A short explanation of their license(s) is here. They tried hard to make a license that would suit all and I think (as a law student and FOSS die-hard) they've done pretty good. ...Of course you can never make everyone happy.
kyrix
Posted: Wed Dec 20, 2006 10:03 am
Joined: 17 Dec 2006 Posts: 13
very difficult to keep everybody happy :)

there are some problems by not conceding ownership to one entity, like in 10 years time having to track all the copyright owners if you want to make a change. So its not a bad idea if its in the hand of ryzom.org, and that there is statut saying that a vote has to be held for these kind of changes.

the problem is having a license that is not GPL compatible. Then we cannot incorporate gpl code in our, which is a bad thing too. i dont know if the affero license is GPL compatible, i think not
miguelreal
Posted: Wed Dec 20, 2006 11:48 am
Joined: 20 Dec 2006 Posts: 1
What makes this project interesting for me is that it will be 100% free (free as in free speech, not as in free beer). This is the reason why I made a pledge. And I think it's also the reason why the FSF made their $60,000 pledge.
The "Social Contract" on the web site was the basis for my (and presumably other people's) decision to do this. It says:

  • GPL or LGPL for the code
  • FDL for texts
  • CC-BY-SA for assets

Adopting radically different terms (like PLANESHIFT's that hook pointed to) would risk losing the support of many people.

kyrix wrote:
If the ryzom community wishes at a later point for any specific reason to change the license (for example choose another free software license), we do not have the right to do so.

I totally agree. Even upgrading to a new version of the GPL would be impossible. (Unless, in this specific case, the license says "GPL version 2 or any later version".)

BTW, it seems the upcoming GPLv3 will provide a means for adding an Affero-like requirement to the GPL (treating running on a server as "distribution" is what you mean, right?)
kylix wrote:
The second reason I don't like the idea is that if people contribute code, their contributions will also be GPL (or whatever), but that doesn't mean they loose ownership of the copyright, and in my opinion it is bad policy to ask people for copyright ownership.


When the license is GPL, assigning my copyright (to the FSF, for example) wouldn't be a problem for me as a developer, because the GPL ensures that I can do whatever I want with the code, regardless of who is the copyright owner. That's what I call free! :)
kyrix
Posted: Wed Dec 20, 2006 9:37 pm
Joined: 17 Dec 2006 Posts: 13
well in my opinion you are not free. if you assign the copyright ownership to the FSF, you do not have the right to relicense the code. I am working on a python wrapper for google maps API at the moment. I will release it under the GPL. Let's say a company X wants to use my clumsy api for a comercial product. They pay me XXX and i sell them a commercial license. That doesn't effect the GPL licensed code, once its out there, its out there.

But if i assigned the ownership to the FSF, i can't use my own code for non-gpl compatibe commercial use if I want to, even if that code was written by me. If you can assign co-ownership of the code, then I would have no problem.

If we all start working on the game code, and I develop a bittorrent client-server for destributing patches, and want to incorporate that code to the ryzom.org, but ryzom.org has a policy of only accepting code when copyright ownership is also transfered, that could bother some coders, like me. If I want to use that code for something else... I would have to ask ryzom.org or FSF for permission? not good.
sfb
Posted: Thu Dec 21, 2006 2:09 pm
Joined: 28 Nov 2006 Posts: 46 Location: Minnesota, USA
kyrix, while I understand your position about assigning over copyright ownership to your own contributions I have to say that signing over the copyright to a sovereign entity such as the FSF is the "right" thing to do. The benefits you discuss are also the disadvantages. The ability to dual-license provides backdoors for several unsavory side-effects.

Take for example NeL, the engine that runs Ryzom. This is a perfect example of why maintaining self-ownership (as a company) to an open-source product can be a bad thing for the open source movement. By maintaining ownership of the copyright Nevrax was fully in their right to close much of NeL and Ryzom. If the FSF had owned the copyright to NeL, we would not be having this discussion as Ryzom would already be GPL.

As to the second point, of being able to sell commercial licenses. That is total folly and goes against the moral ground that the GPL is based on. The whole concept to GPL is that anyone that uses it will have to contribute back to the community. By dual licensing it you're effectively defeating the benefits of being GPL - so why bother being GPL at all if you don't mean it.

But back to my first comment, about you as a contributor maintaining your own copyright. I think this is a very different situation than "the company" maintaining copyright ownership. Once you make your contribution in GPL, regardless of whether you maintain your copyright and change the license later, we're guaranteed that we can use your code. The sticky part about copyright ownership is if "the company" that maintains Ryzom wants to sell a dual-licensed version of the game and engine - they could not relicense your contributors to be sold. This is why Nevrax asked us NeL contributors to sign over our copyrights to them. In hindsight it was a somewhat bad idea but because it became "theirs" they embraced the patches a little more and so we had much fewer 'ifdefs' to block community code from compiling.
bouncer
Posted: Thu Dec 21, 2006 3:05 pm
Joined: 01 Dec 2006 Posts: 15 Location: Spain
I would be glad if Free Software Foundation has the ryzom copyright ownership. They defined the free software clauses and they are the promoters of the free software. Holding the copyright a corporation is not bad (like Trolltech does for an example) but they CAN change the license at any time (correct me if I am wrong). I can take for sure that FSF won´t do that, and they put an effort to make any single bit GPL, while others do not care about mixing 2 thousand different in/compatible licenses.

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