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<  Ryzom.org General - English  ~  Richard Stallman's comments on the project

Xavier Antoviaque
Posted: Thu Nov 30, 2006 5:05 am
Joined: 15 Nov 2006 Posts: 396
Some among you saw that, I received an email from Richard Stallman last night commenting the project. It said that the project was a “good thing” except on two points:


  • We should not use the term “property intellectual” because of these reasons . We used it on the front page, first paragraph: “Help to make of Ryzom a free MMO! You can make a promise of gift to help to buy the source code, the artworks, the data and the intellectual property associated the play. Ryzom would live a new life then, as a free software and an opened project, democratically managed.” Here, I agree with him, I think it wasn't a good idea to use this term, so I've modified it to "other game data" (in EN only, if somebody can have a look at the FR/DE versions).
  • The other point is that we should not use the FDL for opinion texts., which is in force for the majority of the texts present on this site, and that should use to us the “verbatim-Copy-only” licences in the place. It especially indicated the page containing the list of the donations. However, whereas I agree that it is not a good idea for the page of the donations (although I am not sure that us summons in the capacity to now change it), I do not agree for the remainder of the pages. I like the idea that the people can just come, find the ideas and the opinions which express their ideas, and to even modify an reuse texts, if they want it. For example, this is what I did with the Social Contract Debian.


edit: Patosan - sorry Xavier, somehow I murderd your post accidentally. I've fixed it the best I can. Flail me with a wet noodle. :)
edit: Xavier - that's alright ;p Fixed. Have a look at the [list] bbCode tag.


Last edited by Xavier Antoviaque on Mon Dec 04, 2006 6:41 pm; edited 1 time in total

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Xavier.
Zero_tacg
Posted: Thu Nov 30, 2006 12:32 pm
Joined: 27 Nov 2006 Posts: 17
Xavier Antoviaque wrote:


  • Here, I agree with him, I think it wasn't a good idea to use this term, so I've modified it to "other game data" (in EN only, if somebody can have a look at the FR/DE versions).



the german site already says "game data" so no worries ;)
sfb
Posted: Thu Nov 30, 2006 11:03 pm
Joined: 28 Nov 2006 Posts: 46 Location: Minnesota, USA
Could you clarify? What were Richard Stallman's comments on the project?
pato
Posted: Thu Nov 30, 2006 11:35 pm
Joined: 27 Nov 2006 Posts: 21
Even after reading that piece I remain unswayed. Denying that "Intellectual Property" as a descriptive term is valid denies reality. Rather than dividing people on words, better to spend your time directly attacking the idea of "Intellectual Property".

"Game data" doesn't really describe patents, copyrights and trademarks. Although, if you guys feel strongly about removing the term "Intellectual Property", the feel free to substitue "patents, copyrights and trademarks" in its place. To me, listing them out is much more descriptive than, "game data".
Aelia
Posted: Fri Dec 01, 2006 7:39 am
Joined: 27 Nov 2006 Posts: 5 Location: Plauen/Germany
pato wrote:
Even after reading that piece I remain unswayed. Denying that "Intellectual Property" as a descriptive term is valid denies reality. Rather than dividing people on words, better to spend your time directly attacking the idea of "Intellectual Property".

"Game data" doesn't really describe patents, copyrights and trademarks. Although, if you guys feel strongly about removing the term "Intellectual Property", the feel free to substitue "patents, copyrights and trademarks" in its place. To me, listing them out is much more descriptive than, "game data".



I have strongly to agree with Pato, also in german the word 'Spieldaten' (Game Data) is more than nebulous and gives no precise description what it covers exactly. Try to see it from the view of an non-insider :)
On this account i also propose to replace the word 'Spieldaten' (Game Data) with 'patents, copyrights and trademarks' (Patente, Urheberrechte und Markenzeichen) to give a clear and unmistakeable description what it exactly includes.
Merkur
Posted: Fri Dec 01, 2006 11:08 am
Joined: 28 Nov 2006 Posts: 19
Aelia wrote:
the feel free to substitue "patents, copyrights and trademarks" in its place. To me, listing them out is much more descriptive than, "game data".

thats true!
bouncer
Posted: Fri Dec 01, 2006 11:37 am
Joined: 01 Dec 2006 Posts: 15 Location: Spain
Merkur wrote:
Aelia wrote:
the feel free to substitue "patents, copyrights and trademarks" in its place. To me, listing them out is much more descriptive than, "game data".

thats true!

I second that too. Ambiguous term find room for controversy.
BlasterCalm
Posted: Fri Dec 01, 2006 11:47 am
Joined: 26 Nov 2006 Posts: 78
I replied pretty much the same in the french thread related to this information. I think we should be as explicit as possible, listing the elements which for this project are constituents of this "intellectual property".

The deeper we can dig these elements, the better the definition will be later (and less room for controversy). Such things as graphical elements, animations, Lore/background and so on.
BluSteel
Posted: Sat Dec 02, 2006 5:48 am
Joined: 02 Dec 2006 Posts: 8
Could you post Richard Stallman's letter? Its hard to discuss something when you don't have the original text.
Aprak
Posted: Sun Dec 03, 2006 12:07 am
Joined: 02 Dec 2006 Posts: 60 Location: Stockholm, Sweden
Good point Blue. Please do Xavier, if possible i.e. ...

Regarding the original post and about the first part, it's clear and a much better choice of words.

The second part I don't quite follow though. Please elaborate, and express the main point more clearly. The social contract you refer to is fine, but do you mean we should follow it exactly or is it just an example? And in such case, what does it mean in the context of documentation?

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/Aprak
http://cea-history.blogspot.com/
http://kato.homelinux.org/~aprak/
sfb
Posted: Sun Dec 03, 2006 3:05 pm
Joined: 28 Nov 2006 Posts: 46 Location: Minnesota, USA
pato's post that starts out with "Even after reading that piece..." is RMS's comments, pato's post dated Thu Nov 30, 2006 11:35pm.
Aprak
Posted: Sun Dec 03, 2006 4:25 pm
Joined: 02 Dec 2006 Posts: 60 Location: Stockholm, Sweden
Regarding the Artwork lincense "Paternité - Partage Des Conditions Initiales A l'Identique 2.0".

The detailed text for this license is available only in French it seems. An automatically translated version is here (I hope it works):

http://translate.google.com/translate?u=http%3A%2F%2Fcreativecommons.org%2Flicenses%2Fby-sa%2F2.0%2Ffr%2Flegalcode&langpair=fr%7Cen&hl=en&ie=UTF8
I'm struggling to understand this text. If someone could direct me to a better translation I would be grateful.

Is this what Stallman meant should be covered by FDL ?

Cheers

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/Aprak
http://cea-history.blogspot.com/
http://kato.homelinux.org/~aprak/
Xavier Antoviaque
Posted: Mon Dec 04, 2006 6:46 pm
Joined: 15 Nov 2006 Posts: 396
BluSteel wrote:
Could you post Richard Stallman's letter? Its hard to discuss something when you don't have the original text.


Ooops, sorry, I missed the discussion.

I have just sent an email to RMS asking him if I can copy/paste his emails and my replies.

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Xavier.
nils
Posted: Tue Dec 05, 2006 1:19 am
Joined: 03 Dec 2006 Posts: 34 Location: Frankfurt, Germany
You have to have met RMS to appreciate the man fully. I had the pleasure of hearing him speak on software patents here in Frankfurt a while ago. RMS is a man of principles, and he truly believes and lives what he preaches.

His basic point is that there is no one type of "intellectual property". There is copyright, patent law, and so on, and they all work quite differently. It may sound like picking nits, but it really isn't, because according to RMS - if I understood him correctly - all the so-called ip laws served a function once to provide a service to the people, and have now been twisted and turned until the so-called ip has worth in itself.

I don't really know how to explains this better than RMS already does. But this may be a good example:

Unless you lived under a rock, you know about the whole copyright infringement cases, where the RIAA is suing file sharers and so on. Their basic message is: Piracy is theft. But is it really? If I make a copy of a song, I may infringe on someone's copyright; but what do I actually steal? I do not claim the song as my own. I do not go into a shop and steal a CD. I do not hack into an online-shop and manipulate their check-out system to provide me with a free download or delivery of a CD. In short, nothing gets stolen, and yet by evoking the copyright = property and copyright infringement = theft association, the copyright holders manipulate the issue to their own advantage. Because generally while most people would agree that theft is not right; but copying electronic data is much wider accepted. So it's basically a low-key brainwashing by the industry.

Patents have different issues, as do trademarks; but in all three cases "owning" an idea has become a monopoly industry that benefits the "owner" and not so much the public as was originally intended.

If you can ever catch a talk by RMS, go and listen to the man. You may agree with him or you may disagree, but I found him to be a compelling speaker, and you just have to admire the man's perseverance and consistent ideals.

- Nils

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Xavier Antoviaque
Posted: Fri Dec 08, 2006 12:49 pm
Joined: 15 Nov 2006 Posts: 396
Alright, I've got the ok from RMS to post the discussion, so here it is:

RMS

Quote:
Your campaign is a good thing, but two words in the home page tends to spread harmful confusion. I'm talking about the words "intellectual property". That term spreads confusion and bias whenever it is used; even experts must struggle to say anything about that term which isn't a mistake.

Because of the term's vagueness, I am not even sure what you mean by that term. The home page says "source code, artwork and intellectual property". If you don't mean the source code, and you don't mean the artwork, what else is it? Perhaps there isn't anything else. That term tends to mask confusion, and perhaps there is nothing real here.

Would you be so kind as to tell me what specific things you intended to refer to by using that term? Then I could suggest a clear way to do it.

In the long run, rejection of the term "intellectual property" is essential to encourage clear thinking about such divergent issues as copyright law and patent law. For more explanation, see www.gnu.org/philosophy/not-ipr.html.

I look forward to continuing this conversation thru Emacs instead of this horrible web browser interface.


RMS

Quote:
The text on your site states opinions and campaigns, so I recommend you use a verbatim-copying-only license rather than the GFDL. I wrote the GFDL for manuals and other educational and reference materials. Those should permit publication of modified versions. But it's a different matter for opinions.


Me

Quote:
On Tue, 28 Nov 2006 21:34:35 +0100
[email protected] wrote:

> Because of the term's vagueness, I am not even sure
> what you mean by that term. The home page says
> "source code, artwork and intellectual property".

You're right, we didn't liked using this term when we wrote the text.
However, we were then in the early stages of a last-minute
project, and there wasn't a complete and clear definition of how
exactly define "Ryzom", and the goal was to sum up a long list in a
single term (3D models, textures, leveldesign files, user base,
animation data, etc.)

But I admit this isn't optimum.

> In the long run, rejection of the term "intellectual property"
> is essential to encourage clear thinking about such divergent
> issues as copyright law and patent law. For more explanation,
> see www.gnu.org/philosophy/not-ipr.html.

Thanks for the hint; I remember reading that text, but I progressively
forgot the importance of the issue, and I'm even more willing to change
it now. However, I couldn't find a better way to say the same thing
here. I'll think about it, but if you have a suggestion, I'd gladly
consider it.

> The text on your site states opinions and campaigns, so I recommend
> you use a verbatim-copying-only license rather than the GFDL. I
> wrote the GFDL for manuals and other educational and reference
> materials. Those should permit publication of modified versions.
> But it's a different matter for opinions.

On that part, while I understand your opinion, I like the idea of
letting others modifying a text I wrote, even if it states opinions.
However, since it's a democratically run project, so if you wish so,
I'll bring the subject on the forums and see what other people think.

Thanks for spending time reading the website, and I use this occasion
to tell you all the respect I have for what you have accomplished. We
wouldn't be trying this today without you.


RMS

Quote:
Since "intellectual property" refers to a set of laws, it is
fundamentally misleading to use it as a way of describing a set of
_works_. Especially since, of all the "intellectual property" laws,
only copyright is relevant to these works. (Some of the programs
surely infringe software patents held by others, since nearly all
programs do; but you can't buy those patents from Nevrax!)

> However, I couldn't find a better way to say the same thing
> here. I'll think about it, but if you have a suggestion, I'd gladly
> consider it.

How about "source code, art work, and other game data"?
I think that covers everything, and there is no need to name
each kind of data.

> On that part, while I understand your opinion, I like the idea of
> letting others modifying a text I wrote, even if it states opinions.

Even the list of signatories, for instance?

> However, since it's a democratically run project, so if you wish so,
> I'll bring the subject on the forums and see what other people think.

I think that is a good approach.


Me

Quote:
On Wed, 29 Nov 2006 11:27:01 -0500
Richard Stallman <[email protected]> wrote:

> Since "intellectual property" refers to a set of laws, it is
> fundamentally misleading to use it as a way of describing a set of
> _works_. Especially since, of all the "intellectual property" laws,
> only copyright is relevant to these works. (Some of the programs
> surely infringe software patents held by others, since nearly all
> programs do; but you can't buy those patents from Nevrax!)

Alright, thanks for the details.

> How about "source code, art work, and other game data"?
> I think that covers everything, and there is no need to name
> each kind of data.

Hum, ok, let's do that. I've made the changes on the EN version, the
FR and DE versions should be done soon.

> Even the list of signatories, for instance?

You're right, this doesn't seem like a good idea for this page. But can
we re-release it under a verbatim-copy-only license now that hundreds of
people have added their own piece of text ? I don't think we can without
contacting each of them individually, but if there is another way I'll
make sure we do it.

And I get your point, generally speaking. In the future, I'll propose
to release these kind of pages in a verbatim-copy-only license.

> However, since it's a democratically run project, so if you wish
> so, I'll bring the subject on the forums and see what other people
> think.
>
> I think that is a good approach.

Alright. :) I've started a thread here :
http://www.ryzom.org/forums/viewtopic.php?t=60

Sorry, it is a web forum... I'm having a hard time convincing players
that mailing lists or newsgroups are better. :)

Thanks again for your comments.


RMS

Quote:
> You're right, this doesn't seem like a good idea for this page. But can
> we re-release it under a verbatim-copy-only license now that hundreds of
> people have added their own piece of text ? I don't think we can without
> contacting each of them individually, but if there is another way I'll
> make sure we do it.

You can start a new page for further signatories, and maybe set up a
web interface for old signatories to move their text to the new page
if they wish.


Me

Quote:
On Thu, 30 Nov 2006 14:55:57 -0500
Richard Stallman <[email protected]> wrote:

> You can start a new page for further signatories, and maybe set up a
> web interface for old signatories to move their text to the new page
> if they wish.

I think this would confuse people, which we don't need right now. So
we'll probably leave it this way for this page, and be careful about
not doing the same mistake in the future.

Thanks again for all your comments and advices!

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