An archived topic, merged from 4 captures made between 16 February 2007 and 21 June 2008. ryzom.org · Forum index · All captures

 
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<  Build A World General  ~  Which engine would you choose?

Which engine would you choose?

Delta3D  
16%
  [ 3 ]  16%
 
CrystalSpace3D  
50%
  [ 9 ]  50%
 
Ogre3D  
16%
  [ 3 ]  16%
 
The Nebula Device  
5%
  [ 1 ]  5%
 
Irrlicht Engine  
11%
  [ 2 ]  11%
 

Total Votes : 18
Grom
Posted: Tue Jan 09, 2007 4:11 pm
Joined: 18 Dec 2006 Posts: 11 Location: Poland
Which engine would you choose? Vote please.
Jetto
Posted: Fri Jan 12, 2007 2:15 pm
Joined: 01 Dec 2006 Posts: 59 Location: France
Panda3d is at least is missing in your list.

Well I think it's very soon to choose engine and tools. It would have been better to make an inventory of all known engine and tools needed for an MMO3DG.
Then try to compare feature and license of each tool.
recentcoin
Posted: Sun Jan 21, 2007 6:17 pm
Joined: 15 Jan 2007 Posts: 55
There are 11,990 3D engine projects on Sourceforge alone. Surely, you're not suggesting that we evaluate everyone one them. If we even attempt that we'll never get past the evaluation stage.

_________________
TIA,

RecentCoin
Epoch The Game
www.magnaturris.com
Project Angela
www.rpg-gamerz.com
noxdraconis
Posted: Sun Jan 21, 2007 6:53 pm
Joined: 13 Jan 2007 Posts: 7
might also put NeL on the list as well ...
recentcoin
Posted: Mon Jan 22, 2007 6:06 pm
Joined: 15 Jan 2007 Posts: 55
If you guys would like to pull down the code base and write up the evaluation of these other engines, as well as post their official documentation for review, we'll be happy to look at the other engines your proposing.

Here's what you'll need in order to complete the review:

1 - which items need to be upgraded to bring the engine into line with the design documents
2 - an estimate of man hours needed
3 - bring up a working shard so that we conduct some testing

_________________
TIA,

RecentCoin
Epoch The Game
www.magnaturris.com
Project Angela
www.rpg-gamerz.com
daraknor
Posted: Tue Jan 23, 2007 9:24 am
Joined: 13 Jan 2007 Posts: 26
I pointed out elsewhere that very soon we will need to build our own tools to allow in-world editing, to place textures, objects, scripts etc from menus, etc.

Most of the reasons people were annoyed with CS have been removed with the 1.0 release. One complaint was slow release schedule.